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<rss version="2.0"><channel><title>Theory From the Closet - Latest Comments in Show010: Flags and One-shots</title><link>http://theoryfromthecloset.disqus.com/</link><description></description><language>en</language><lastBuildDate>Fri, 07 Sep 2007 21:14:30 -0000</lastBuildDate><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131870</link><description>Hi Rene,&lt;br&gt;&lt;br&gt;Thanks. I'm glad you found it useful. Werewolf was my favorite White Wolf game. Not so much with the new setting, but the old setting.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clyde</dc:creator><pubDate>Fri, 07 Sep 2007 21:14:30 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131869</link><description>Thanks, Clyde, it's done. I already noticed the license on your blog and I have the same one on mine, but it's always better if you ask first.&lt;br&gt;&lt;br&gt;Basically, I used your examples an advice on flags on one-shots to make some more general advice on how to include flags on 'traditional' games and added a little something about rewards at the end.&lt;br&gt;&lt;br&gt;Since an inordinate amount of people come to my blog searching for advice on WtA, I think your example was perfect!&lt;br&gt;&lt;br&gt;The entry is here:&lt;br&gt;&lt;br&gt;&lt;a href="http://againstshadow.blogspot.com/2007/09/dile-al-dj-lo-que-esperas-de-la.html" rel="nofollow"&gt;http://againstshadow.blogspot.com/2007/09/dile-...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elmago79</dc:creator><pubDate>Wed, 05 Sep 2007 02:57:17 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131868</link><description>Hi Rene,&lt;br&gt;&lt;br&gt;Everything I do on the site and the podcast is released under a Creative Commons Share-Alike license. So you can copy, share, and remove parts of it for building other things. You just have to be willing to give other people the same freedom to use your creation as I have with mine. &lt;br&gt;&lt;br&gt;I'm really glad you find it helpful, if you'd point me at what you make I'd love to run it through the google translator when you're done.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clyde</dc:creator><pubDate>Mon, 03 Sep 2007 21:47:55 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131867</link><description>Clyde,&lt;br&gt;&lt;br&gt;Would you mind if I translate and/or paraphrase some of this post in my blog? It would work great for something I've been trying to say for a while.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elmago79</dc:creator><pubDate>Mon, 03 Sep 2007 15:18:09 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131865</link><description>Hi Paul,&lt;br&gt;&lt;br&gt;Twice? Awesome. I'm glad you are finding it useful. Thanks.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clyde</dc:creator><pubDate>Thu, 28 Jun 2007 22:37:26 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131866</link><description>Hey Clyde!&lt;br&gt;I just want to say I'm enjoying the show. I'm nearly through listening to it all second time through now. There are some gems in there. &lt;br&gt;&lt;br&gt;Keep on keeping on.&lt;br&gt;Regards, Paul</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Paul Fricker</dc:creator><pubDate>Thu, 28 Jun 2007 06:12:02 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131864</link><description>Hi Chad,&lt;br&gt;&lt;br&gt;I'm glad you're finding the show useful. Game Design isn't just a lonely road, it's a motherfucker man. I've never been so tied up with frustration as when trying to work on my game.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clyde</dc:creator><pubDate>Thu, 14 Jun 2007 09:03:14 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131863</link><description>Hey Clyde,&lt;br&gt;&lt;br&gt;I listen to your show now. Low-key, snarl free game theory. Despite the social nature of gaming, I feel that game design is a lonely road. So yeah, this shit hits the spot every once in a while.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chad</dc:creator><pubDate>Wed, 13 Jun 2007 19:11:59 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131862</link><description>Hi Mikael,&lt;br&gt;&lt;br&gt;You're right that was a missed opportunity. Tell them what you're going to tell them, tell them, and then tell them what you told them. I'll try to keep that in mind more. Thanks.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clyde</dc:creator><pubDate>Tue, 12 Jun 2007 20:21:46 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131860</link><description>Hey Clyde&lt;br&gt;&lt;br&gt;I think you are addressing the second point just fine, and I have little further to add.&lt;br&gt;&lt;br&gt;The first point was mostly stylistic. What I mean is that you caught me by surprise, as I perceived that you were first discussing the theoretical point of using "reversed flags" to tell the players of a one-shot what the character is about, then showing how to do it in practice. The "getting the point across" methodology I am used to would then definitely include a final step of bringing the theoretical point up again and reiterating how exactly it was demonstrated by the example.&lt;br&gt;&lt;br&gt;So, nothing more complicated than that.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mikael</dc:creator><pubDate>Tue, 12 Jun 2007 15:12:38 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131859</link><description>Hey Jonas,&lt;br&gt;&lt;br&gt;Thanks. I've heard folks sometimes struggle with Riddle of Steel until they figure out Spiritual attributes. From what I understand the system is really fatal unless you are fighting for something, that something being your spirtual attributes. I'd love to hear how it works out, I've been considering that game for awhile.&lt;br&gt;&lt;br&gt;Hi Mikael,&lt;br&gt;&lt;br&gt;I don't understand what you mean by tying back into the flag discussion from earlier. Can you explain in more detail what it was you were expecting? I'm curious what I might have missed.&lt;br&gt;&lt;br&gt;As for your second paragraph. I understand what you're saying. I think I'm lucky in that Bangs are something I've done for quite sometime. I've been a little to no prep GM since the 90's when I got disappointed with how much effort I put into games and how I wasn't getting back what I wanted. So gradually I became comfortable throwing most everything out. So I don't harbor a secret favoring option and I really enjoy seeing where the character goes.&lt;br&gt;&lt;br&gt;Perhaps it might be better to not consider bangs as options, and instead think of them as a way to create interesting adversity. I think you are right that the word "options" may color them as decisions made ahead of time.&lt;br&gt;&lt;br&gt;Bangs are a tool really, and they're not a tool for every group. Some folks dislike bangs because they feel like you are trying to "screw" their character. Other folks really love facing tough decisions. Some groups also don't want to collaboratively tell a story, and that's fine. In these kinds of groups bangs would work horribly. I think you have made it clear that I need to discuss better why I'm talking about bangs, and this show about modifying Traditional games to get them to behave differently.&lt;br&gt;&lt;br&gt;I'm rereading this reply, and I'm not totally sure I'm effectively answering your question. Am I getting to what you wanted to address?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clyde</dc:creator><pubDate>Tue, 12 Jun 2007 08:48:16 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131857</link><description>Good show, although the ending surprised me. I was expecting some sort of wrap-up, connecting the example back to the flags discussion.&lt;br&gt;&lt;br&gt;And bangs always make me wary, because I am not too confident about handling them properly. If you (the GM) think this could go this way or that way, and set the two options up too explicitly, I see two dangers: 1) in your most secrets of hearts, you favor one option, and it shows, and 2) player feels like they are playing a video game where they have to do A or B. Ok, you considered the fact that there can be more than the two options, but why have any?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mikael</dc:creator><pubDate>Tue, 12 Jun 2007 07:56:53 -0000</pubDate></item><item><title>Re: Show010: Flags and One-shots</title><link>http://theoryfromthecloset.com/2007/06/09/show010-flags-and-one-shots/#comment-5131858</link><description>Hey, great show. It just so happens that I'm designing a one-shot for a new game (The Riddle of Steel) I want to introduce to my players. Although some of it is fairly standard preparation it still helps a lot to have someone actually state all of it and give some examples. Keep up the good work!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jonas</dc:creator><pubDate>Tue, 12 Jun 2007 06:54:51 -0000</pubDate></item></channel></rss>